Amrine Excavation Guide

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Introduction

“Why dig deeper, they asked him again and again. He never offered an answer”

Expedition Location

North Windsward

Expedition Information

Monster Type: The Lost

Recommended Level: 25+

Dungeon Quests

Loot Drops

All monsters and bosses in Amrine Excavation have a chance of dropping the following loot:

Tuning Orb

The Amrine Tuning Orb requires the following materials:

Requirements:

  • Stonecutting Skill Lv. 25
  • Stonecutting Table Tier 3

Bosses

Foreman Nakashima

Deals Arcane damage

Weak to:

  • Strike damage – 10% more effective
  • Ice damage – 15% more effective
  • Nature damage – 30% more effective

Resistant to:

  • Thrust damage – 15% less effective
  • Void damage – 40% less effective

Abilities:

  1. Circle of Summoning – Nakashima will summon a circle on the ground that stuns players caught inside it and spawning ghosts that dash in a straight line dealing moderate damage
  2. Summon Minions – Nakashima channels a circle around him that spawns ghosts which dash in straight lines around him
  3. Arcane Bolt – Nakashima shoots a bolt of arcane at a player – if hit, the bolt stuns and damages the player, which Nakashima then dashes toward and strikes with a high amount of arcane damage

There are no adds to worry about during the Foreman Nakashima encounter, so players can keep full focus on damaging the boss. The tank should hold good aggro of Nakashima while dps players deal damage. It is important that all players keep an eye out for Circle of Summoning because of the damage it can do to multiple party members from one cast. The healer needs to keep a close eye for when Nakashima casts Arcane Bolt – whoever is targeted by this ability will take unavoidable damage due to the stun that Arcane Bolt ensues.

Movement is key for this fight – all of Nakashimas abilities hit hard but are dodgeable, even Arcane Bolt, and need to be avoided at all costs. Deal damage, dodge abilities, win.

 

Simon Grey

Deals Strike and Slash damage

Weak to:

  • Strike damage – 10% more effective
  • Ice damage – 15% more effective
  • Nature damage – 30% more effective

Resistant to:

  • Thrust damage – 15% less effective
  • Void damage – 40% less effective

Abilities

  1. Summon Lost – Simon summons 3 lost minions to fight alongside him
  2. Vomit – Simon spews ooze in a frontal cone, slowing players that are caught inside it
  3. Fixate – Simon fixates a player and charges toward them, smashing the ground at the final location

Shortly after the Simon Grey encounter has begun, he will summon lost minions to fight alongside him. These mobs have low health but are mobile – kill them immediately. If no minions are up, focus damage on Simon. Keep an eye out for Vomit – it is not that impactful of an ability but it allows Simon to line up heavy melee attacks if a player is caught inside it.

The most important ability to avoid is Fixate, which causes Simon to target a party member and rush toward them with incredible speed. The damage that follows is nearly unavoidable – be prepared to use a Health Potion or ask for healing from the healer.