Choose Your Profession
If you want to learn the basics of professions in New World, check out our New World Professions Beginners Guide.
Crafting items requires materials that are gathered in the open-world through the five gathering professions: Logging, Mining, Fishing, Harvesting, and Skinning. After a player has gathered materials in the open-world, many of the materials must then be refined at one of the corresponding refining stations in order to be used in crafting. Refining stations include: the Smelter, Woodshop, Tannery, Loom, and the Stonecutting Table. At these refining stations, players will turn raw materials like green wood into intermediate and refined goods like timber, which will then enter crafting stations in order to be turned into a finished good like a Treated Wood Bow or Iron Logging Axe.
The 7 different crafting professions in New World are as follows:
Weaponsmithing allows the player to craft swords, rapiers, warhammers, and greataxes, as well as shields, honing stones, and repair kits. Currently, the Shield may only be equipped with a Sword. Because of that, Weaponsmithing will always keep the player who prefers the Sword + Shield well equipped. To learn more about the weapons in New World, check out our Choose Your Weapon Guide. To craft weaponsmithing related items, a player will need raw materials from the Mining, Logging, Harvesting, and Skinning gathering professions. Just like Armoring and some items from Engineering, Weaponsmithing items are crafted at a Forge station found in Settlements.
Honing Stones are consumables that increase the players weapon damage. From the Weak Honing Stone (4% for 10 minutes) at Weaponsmithing level 0 to the Powerful Honing Stone (7% for 30 minutes) at Weaponsmithing level 170, these consumables will be helpful to have on hand at all times. Keeping up with Stonecutting will be important as the honing stones require various Blocks refined at the Stonecutting stations.
As a player begins their Weaponsmithing journey, they will quickly realize the vast quantities of Iron Ingots that are needed to craft the various weapons and shields. Knowing this, it is vital that a junior Weaponsmith keeps up with their Mining gathering profession as they journey through Aeternum. Continuing to work on Mining will be very important to a Weaponsmith because high level crafted weapons and shields require Starmetal and Orichalcum Ore which can only be obtained with a high Mining level (100 and 150, respectively).
Here are a few examples of what a player can expect to craft at high level Weaponsmithing:
Armoring allows the player to craft all forms of armor, including chestwear, footwear, gloves, headware, and legwear, as well as satchels, repair kits, and various consumables. Keep in mind that the armor a player can craft through Armoring can be crafted at both the Outfitting and Forge stations. Light and Medium armor, like the Sateen Shirt and Layered Leather Pants, are crafted at the Outfitting station while Heavy armor, like the Steel Plate Helm, is crafted at the Forge station. To craft Armoring related items, a player will need raw materials from the Mining, Harvesting, and Skinning gathering professions. While progressing the Armoring skill, keep in mind that the most efficient way to level is by crafting the legwear and gloves as they have the best cost-to-XP ratio.
Satchels are equippable bags that increase the players Encumbrance limit, improving the rate a player can gather materials by increasing the total weight a player can hold. The key material to craft satchels is the Rune of Holding (i.e., Minor Rune of Holding), which are bought from the Faction Vendor in every settlement for Faction Tokens and gold. Although satchels require materials and gold, satchels are highly sought after in New World and can be sold for a hefty sum in the Trading Post. It is also recommended that Azoth is used in the crafting of satchels as the available perks (i.e., Extra Pockets) increase the quality substantially.
The only consumables craftable through Armoring are the various levels of Oakflesh Balm. From the Weak Oakflesh Balm (5% physical damage absorption for 5 minute or until any damage is received 5 times) at Armoring level 20 to the Powerful Oakflesh Balm (15% physical damage absorption for 5 minutes or until any damage is received 20 times) at Armoring level 170, these consumables will provide protection from the majority of monsters found through Aeternum.
As a player begins their Armoring journey, they will quickly realize the vast quantities of Linen and Coarse Leather that are needed to craft the various pieces of armor and satchels. Knowing this, it is vital that a junior Armorer keeps up with their Harvesting and Skinning gathering profession as they journey through Aeternum. Continuing to work on Harvesting and Skinning will be very important to an Armorer because high level crafted armor and satchels require Wirefiber and Iron Hide which can only be obtained with a high Harvesting and Skinning level (175 and 130, respectively).
Here are a few examples of what a player can expect to craft at high level Armoring:
Engineering allows the player to craft hatchets and spears, both the bow and musket ranged weapons and their ammunition (arrows and cartridges), as well as Gunpowder, harvesting tools, repair kits, and various consumables. Since the bow and musket are the only weapons that require ammunition, those that prefer these weapons should be inclined to level Engineering to ensure they never run out of arrows or cartridges. Although most items craft able through Engineering are completed at the Workshop station, the spear and hatchet are crafted at the Forge station. To craft Engineering related items, a player will need raw materials from the Mining, Harvesting, Logging, and Skinning gathering professions. While crafting ammunition, keep in mind that the required materials do not craft only one arrow or cartridge. For example, the Iron Cartridge recipe calls for x4 Iron Ingots, x1 Linen, and x1 Gunpowder and the output is x50 Iron Cartridges.
Gunpowder is required to craft all levels of cartridges, the ammunition for the musket. The required materials are Charcoal, Flint, and Saltpeter. Charcoal is crafted at the Smelter station and calls for x2 Wood (i.e., Green Wood), while Flint is found all around Aeternum and Saltpeter is primarily found in caves.
Engineering is a very important crafting profession for all players in New World because of the harvesting tools. Although the flint harvesting tools provide a good baseline start with 100% gathering speed, the real benefit of Engineering occurs when the player begins to craft higher level harvesting tools with higher gathering speeds. After the first settlement is reached, a player will be able to craft iron harvesting tools (i.e., Iron Mining Pickaxe) with 225% gathering speed at Engineering level 0. Keep in mind that these higher level harvesting tools (i.e., Starmetal Harvesting Sickle) are highly sought after in the Trading Post. If a player finds that their Engineering level is higher than others, taking advantage of selling these harvesting tools on the Trading Post will surely provide a great gold income. It is also recommended that Azoth is used in the crafting of harvesting tools as the available perks (i.e., Azoth Extraction) increase the quality substantially.
The only consumables craft able through Engineering are the various levels of Proficiency Boosters. From the Weak Proficiency Booster (5% increase to resources gathered for 10 minutes) at Engineering level 20 to the Powerful Proficiency Booster (15% increase to resources gathered for 30 minutes) at Engineering level 170, these consumables will increase the efficiency of gathering significantly.
As a player begins their Engineering journey, they will quickly realize the vast quantities of Timber and Iron Ingots that are needed to craft the various weapons, ammunition, and harvesting tools. Knowing this, it is vital that a junior Engineer keeps up with their Logging and Mining gathering profession as they journey through Aeternum. Continuing to work on Logging and Mining will be very important to an Engineer because high level crafted weapons, ammunition, and harvesting tools require Ironwood and Orichalcum Ore which can only be obtained with a high Logging and Mining level (175 and 150, respectively).
Here are a few examples of what a player can expect to craft at high level Engineering:
Jewelcrafting allows the player to craft equippable trinkets like amulets, rings, and earrings. Jewelcrafters should think about leveling Mining as they progress Jewelcrafting because of the large reliance on gems. Not only that, but the Jewelcrafter will need ore and ingots to craft the required chains, gem settings, etc. To craft Jewelcrafting related items, a player will need raw materials from the Mining gathering profession. All Jewelcrafting items will be crafted at the Outfitting station in a Settlement.
All craftable trinkets require a gemstone crafted at the Stonecutting table. Because of that, it is recommended that the player keeps up with their Stonecutting level. If a player decides to level Jewelcrafting, it should be noted that only amulets are available for crafting from level 0-49. At level 50, the player is now allowed to craft rings; at 100, earrings. Because every Jewelcrafting items requires a gem, every Jewelcrafting item crafted will be of at least uncommon rarity. Gemstones are ranked by quality: Flawed, Regular, Brilliant, and Pristine – this will determine the quality of the perk that will be applied to crafted items.
Jewelcrafting related items require precious metals, like Silver Ingot and Gold Ingot. From here, the ingots are crafted into chains, settings, bands, and hooks. These components are required for various Jewelcrafting crafting recipes.
- Amulet: Chain, Setting
- Ring: Band, Setting
- Earring: Hook, Setting
Be careful, though, because ingots are also required to make the trinkets themselves.
Here are a few examples of what a player can expect to craft at high level Jewelcrafting:
Arcana allows the player to craft consumables, like health potions, fire staves, ice gauntlets, weapon coatings, and tinctures. Because Arcana is the crafting profession used to craft potions, Arcana is a very desirable profession for every type of player. Arcana is always highly sought after for the magic-type players that use fire staves or ice gauntlets – as the only two magic weapons in the game, this profession is almost mandatory for players that prefer those weapons. To craft Arcana related items, a player will need raw materials from the Mining, Harvesting, and Logging. All Arcana related crafted items are crafted at the Arcane Repository station found in Settlements.
The consumables that this profession offers will never disappoint. Health and mana potions are offered very quickly with the Weak Health Potion and Weak Mana Potion. Arcana also offers a multitude of weapon coatings that buffs damage against every monster type, like the Common Beast Coating, and ward potions for every type of monster, like the Strong Lost Ward Potion. All of these consumables will be very desirable for every type of player and are highly recommended before entering an expedition. All potions require water so always try and pull the water from the well in every settlement whenever the cooldown is reset.
As a player begins their Arcana journey, they will quickly realize the vast quantities of miscellaneous herbs and mushrooms gathered through Harvesting that are needed to craft the various weapons and consumables. Knowing this, it is vital that a junior Arcanist keeps up with their Harvesting gathering profession as they journey through Aeternum.
Here are a few examples of what a player can expect to craft at high level Arcana:
Cooking allows the player to craft food, fishing bait, and dyes. The types of food a player can craft grant health and mana restoration, attribute buffs, and other bonuses like a crafting or gathering buff. The health and mana restoration food that a player can craft (i.e., Travel Ration) is what players will craft most to level up their Cooking level. At every tier of the health and mana recovery foods, the health or mana regeneration will increase. For example, the first health recovery food a player will be able to craft is the Light Ration at 40 health per second for 20 seconds while the end-game health recovery food is the Hearty Meal at 220 health per second. It is important to note that the health recovery food also grants a 1% health recovery buff for 20 minutes. Mana regeneration food, on the other hand, just grants a flat mana regeneration rate which will increase as a player unlocks higher level food recipes. Keep in mind that a player can craft all types of food at a campfire as well as the Kitchen station. There is a vast amount of materials that a player can use to craft food. While the lower level foods require only 1 or 2 types of food, the higher level foods require 3 or 4.
A few of the food recipes craft materials that are required for more impactful foods. The Pastry Crust, for example, is a craft able material that is required to craft the Apple Pie and Meat Pie. Although these craft able materials call for a low amount of resources, there is a large amount of crossover in terms of what material is required for what food. Because of this, it is important to keep track of what a player is using for each specific food.
There are a lot of craft able foods that grant substantial attribute buffs. Attribute foods vary in the amount of attributes it buffs from one to two and the increased attribute amount it gives. For example, the Garlic Steak increases both Strength and Dexterity by 6 while the Venison Pot Roast increases only Focus by 10. As a player begins to level Cooking, it is important to keep track of which foods will buff their playstyle and weapon choice the most.
Cooking is a great crafting profession to progress for every player in Aeternum because of the food that buffs crafting and gathering. No matter what crafting, gathering, or refining profession a player is trying to level, there is a craft able food that will increase its efficiency. For example, the Cooked Corn increases the players Luck when harvesting by 1000 points and the Melon Infusion increases the minimum and maximum gear score when crafting Jewelcrafting items by 10.
As a player begins their Cooking journey, they will quickly realize the vast quantities of materials that are needed to craft the various types of food. Knowing this, it is vital that a junior Cook keeps up with their Harvesting and Skinning gathering profession as they journey through Aeternum.
Furnishing encompasses the crafting of all furniture and storage for player housing. Player housing in New World is an exciting feature to have back in the MMO scene. Throughout your journey in Aeternum, you will find a variety of Furnishing recipes that allow for a more creative and unique player housing experience. Besides the recipes, there are numerous recipes a player will unlock as they level their Furnishing profession.
Besides the furniture that a player can craft for their house, Furnishing also allows for the crafting of storage chest. Storage chests, like the Hewn Log Storage Chest, can be placed in a player’s house to increase the amount of space their storage shed can hold in each settlement. As a player progresses their Furnishing, the higher level chests will offer more additional space. This is a great benefit of the Furnishing profession and should be taken advantage of by both the gatherers and gold-making aficionados.
As a player begins their Furnishing journey, they will quickly realize the vast quantities of Timber that are needed to craft the various pieces of furniture. Knowing this, it is vital that a junior Furnisher keeps up with their Logging gathering profession as they journey through Aeternum.
While progressing through the Weaponsmithing, Armoring, Engineering, and Arcana crafting professions, keep in mind that every expedition in New World (i.e., Amrine Excavation) drop specific materials that will allow the player to craft weapons like the Amrine Temple Great Axe or the Garden Keeper Fire Staff. These expedition materials, like Sticky Vines and Coagulated Blood, are dropped by monsters and chests in expeditions.
From crafting level 75-83, the player will be able to craft uniquely named Blue rarity weapons and armor that are substantially stronger than most weapons the player will find while leveling. For example, if the player is leveling with the Sword and Shield, the Tidal Reaver, craft able at Weaponsmithing level 80, could be a very desirable weapon. If Engineering is a player’s choice, the Bow of the Dark Ranger could be an extreme upgrade. These Blue rarity weapons and armor require a specific set of materials and require a low amount of rare materials like Whisperwood and Voidmetal.
All in all, every crafting profession in New World is enjoyable to level and will benefit every player in some way. Although a player can progress every crafting profession, it is most beneficial to pick one or two to specialize in. Gather resources, enjoy the journey, and have fun with it!